n-Space: We've made a great number of improvements, but two of the biggest changes are a new User Interface and a brand-new Button Control scheme.
The User Interface has evolved with each Call of Duty game we've released, and this time we started with the goal to create a system that was faster and more intuitive when it came to accessing weapons and basic actions. For example, when picking up a dropped weapon in Black Ops, the player can simply tap the icon to swap out for the new weapon like past games – or drag and drop the weapon onto an inactive button, adding it to their inventory without replacing the weapon they're currently using.
As for the Button Control scheme, we wanted to develop an alternative to the stylus-based controls we first pioneered with Call of Duty: Modern Warfare DS. The stylus approach is perfectly natural for many players, and provides mouse-like speed and accuracy, but we also understand that some players find this method of using the stylus, Control Pad, and shoulder buttons uncomfortable over a period of time. The new Button Controls option allow those players to move and shoot using only the ABXY buttons, Control Pad, and shoulder buttons, keeping both hands firmly on the DS. We include a number of customization options so that players can tune that experience to their complete satisfaction. This is a classic Call of Duty style control scheme that features an ADS button to look down-sight, an Auto-Lock feature for Recruit and Regular difficulties, and precise camera controls for improved accuracy.
Aside from advancements in controls and UI, we made improvements across the board based on feedback from fans and the internal development team. This impacted everything from weapon selection and tuning to multiplayer map scale and variety. A couple of examples to whet some appetites: Fans wanted to see more use of specific weapons like the sniper rifle and shotguns, so we added liberal use of both throughout the game. Or when we saw repeated feedback about the way the crosshairs and recoil worked in Mobilized, we took it to heart and tweaked those systems accordingly.
Major improvements and additions were made to multiplayer as well, but we can't get into too much detail just yet. One thing we can confirm is (by popular request) the addition of a Perks system modeled after the console games. We're proud to say that the team is raising the bar for the first-person, multiplayer experience on DS with Black Ops.
Last but not least, we added a unique co-op experience that is completely separate from Single Player campaign! We can't talk about that much more but there will be more info coming out as we get closer to release.
Other information: There will be voice chat for friend code wifi + 30 friend spaces instead of just 10.
Rumor: There will be vehicles for some types of multi player for wifi
More information will be updated on this topic